World Eaters
Berzerker Warband
Detachment Rules
Relentless Rage
Enhancements
Berzerker Glaive
35 ptsThe bearer of this daemon-infested weapon is driven to a state of apoplectic frenzy by the touch of its red-hot grip.
- WORLD EATERS* model only. Add 1 to the Attacks and Damage characteristics of melee weapons (excluding Extra Attacks weapons) equipped by the bearer.
Helm of Brazen Ire
30 ptsKhorne’s faithful believe this relic was forged in the depths of the Blood God’s own realm. The blades of many champions have broken upon its brass surface.
- WORLD EATERS* model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
Favoured of Khorne
20 ptsThis warrior has the favour of Khorne; the Blood God’s infernal power pulses through their veins.
- WORLD EATERS* model only. Each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll up to two of the D6 rolled.
Battle-lust
20 ptsThis veteran killer cannot resist the urge to kill. His endless thirst for slaughter drives him forward into the thickest of fighting.
- WORLD EATERS* model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, while the Unbridled Bloodlust Blessing of Khorne is active for your army, add 1 to Charge rolls made for the bearer’s unit.
Stratagems
eitherPlayer
Blood Offering
1 CPKhorne cares not from whence the blood flows, only that it does. The deaths of his own devoted are fitting offerings.
Any phase.
One WORLD EATERS unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.
Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Hack and Slash
1 CPHack and slash, rend and tear, dismember and eviscerate. Kill! Kill! KILL!
Fight phase.
One WORLD EATERS unit from your army that has not been selected to fight this phase and that made a charge move this turn.
Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
Frenzied Resilience
2 CPThe depths of their fury lend the devoted of Khorne resilience. Mere flesh wounds will not stay the wrath of the World Eaters.
Fight phase, just after an enemy unit has selected its targets.
One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Skulls for the Skull Throne!
1 CPThe skulls of mighty champions and monstrous foes make a fitting tribute to the Blood God.
Fight phase, just after a WORLD EATERS unit from your army destroys a CHARACTER or MONSTER model.
That WORLD EATERS unit.
Make a Blessings of Khorne roll and use the results to activate one Blessing of Khorne. Until the end of the battle round, that Blessing of Khorne is active in addition to any other Blessings of Khorne that are currently active.
Your Turn
Apoplectic Frenzy
1 CPThose who fight for Khorne are driven to even greater depths of rage, surging towards the foe in a barely controlled tide of bloodthirsty savagery.
Your Movement phase, ,just after a KHORNE BERZERKERS unit from your army is selected to Advance.
That KHORNE BERZERKERS unit.
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
Opponent's Turn
Berzerker’s Wrath
1 CPThe incessant pounding of the Butcher’s Nails drives the World Eaters forward, desperate to salve their agony with blood and gore.
Your opponent’s Shooting phase, just after an enemy unit has shot.
One KHORNE BERZERKERS unit from your army that can make a surge move as a result of those attacks.
Do not roll a D6 to determine how far models in your unit can move when they make a surge move. Instead, when making a surge move, those models can move up to 8".