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World Eaters

Clad in crimson and brass power armour dripping with the blood of slain foes, the World Eaters lay into their enemies with gore-encrusted chainblades, screaming praises to Khorne. They care for nothing besides honouring their god by spilling blood, cutting down the mightiest enemy champions and taking skulls in his name.

Army Rules

Blessings of Khorne

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Lore

Khorne is the Chaos god of warfare and slaughter to whom all World Eaters are devoted. He blesses those who spill blood and take skulls in his infernal name.

Decapitating Strikes

This unit has +1 to charge rolls.

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

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Melee weapons equipped by models in this unit have the [LETHAL HITS] ability

Rage-Fuelled Invigoration

Martial Excellence

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Total Carnage

Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

Unbridled Bloodlust

  • Example*: Ash makes a Blessings of Khorne roll, getting the following: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+ ), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Unbridled Bloodlust. Now that two Blessings of Khorne have been activated, no more can be activated and the remaining dice are discarded.

Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.

Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.

Warp Blades

Detachments